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Champak 26 (Anniversary Edition)
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Volume 26 [Anniversary Edition] - JOGO DISK .iso
/
DEPOSITO
/
REmovido
/
Esportes
/
LongJump.swf
/
scripts
/
frame_13
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DoAction.as
Wrap
Text File
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2006-06-13
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5KB
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123 lines
var §\x01§ = 250;
if(eval("\x01") == 250)
{
set("\x01",eval("\x01") + 703);
§§push(true);
§§push(false);
§§push(false);
§§push(true);
while(true)
{
if(§§pop())
{
}
if(§§pop())
{
}
if(§§pop())
{
break;
}
§§push(true);
§§push(false);
}
set("\x01",eval("\x02")["\x01"]);
set("\x03",function()
{
var _loc2_ = 10;
while(_loc2_ > 0)
{
var _loc3_ = eval("\x04")[§§constant(4) + (eval(§§constant(5)) + _loc2_)];
var §§constant(6) = eval("\x04")["\x01" + (eval(§§constant(5)) + _loc2_)];
var _loc1_ = eval(§§constant(7))[§§constant(8) + _loc2_ + §§constant(9)];
_loc1_[§§constant(10)][§§constant(11)] = eval(§§constant(5)) + _loc2_ + §§constant(12);
_loc1_[§§constant(13)][§§constant(11)] = !_loc3_[§§constant(14)] ? §§constant(15) : _loc3_;
_loc1_[§§constant(16)][§§constant(11)] = !eval(§§constant(6))[§§constant(14)] ? §§constant(15) : eval(§§constant(6))[§§constant(17)]();
_loc1_[§§constant(10)][§§constant(18)] = _loc1_[§§constant(13)][§§constant(18)] = _loc1_[§§constant(16)][§§constant(18)] = !(eval(§§constant(19))[§§constant(20)][§§constant(21)][§§constant(14)] && _loc3_[§§constant(22)]() == eval(§§constant(19))[§§constant(20)][§§constant(21)][§§constant(22)]()) ? 0 : 14684317;
_loc1_[§§constant(23)] = true;
eval(§§constant(24))[§§constant(23)] = false;
_loc2_ = _loc2_ - 1;
}
});
set(§§constant(5),0);
set(§§constant(25),50);
set("\x04",new §\§\§constant(26)§());
if(eval("\x01") > 0 && eval(§§constant(19))[§§constant(20)][§§constant(21)][§§constant(14)] > 0)
{
eval("\x04")[§§constant(27)] = eval("\x01");
eval("\x04")[§§constant(28)] = eval("\x02")[§§constant(19)][§§constant(20)][§§constant(21)];
eval("\x04")[§§constant(29)] = eval("\x02")[§§constant(19)][§§constant(20)][§§constant(30)];
}
eval("\x04")[§§constant(31)] = §§constant(32);
eval("\x04")[§§constant(35)](§§constant(34) + getTimer(),eval("\x04"),§§constant(33));
eval("\x04")[§§constant(36)] = function(success)
{
var _loc1_ = eval("\x02");
if(eval(§§constant(37)))
{
if(eval(§§constant(7))[§§constant(38)] == §§constant(39))
{
gotoAndPlay(12);
_loc1_[§§constant(40)][§§constant(41)][§§constant(42)] = true;
_loc1_[§§constant(40)][§§constant(41)][§§constant(43)] = §§constant(44);
}
else
{
_loc1_[§§constant(40)][§§constant(41)][§§constant(11)] = §§constant(45);
if(eval("\x04")[§§constant(25)][§§constant(14)] > 0)
{
set(§§constant(25),Number(eval("\x04")[§§constant(25)]));
}
"\x03"();
set("\x01",0);
}
}
else
{
eval(§§constant(24))[§§constant(46)] = §§constant(47);
eval(§§constant(24))[§§constant(48)](2);
}
};
eval(§§constant(49))[§§constant(23)] = false;
eval(§§constant(50))[§§constant(23)] = true;
eval(§§constant(49))[§§constant(51)] = function()
{
set(§§constant(5),eval(§§constant(5)) - 10);
if(eval(§§constant(5)) < 0)
{
set(§§constant(5),0);
}
if(eval(§§constant(5)) < 10)
{
eval(§§constant(49))[§§constant(23)] = false;
}
eval(§§constant(50))[§§constant(23)] = true;
"\x03"();
};
eval(§§constant(52))[§§constant(51)] = function()
{
set(§§constant(5),1);
eval(§§constant(50))[§§constant(23)] = true;
"\x03"();
};
eval(§§constant(50))[§§constant(51)] = function()
{
set(§§constant(5),eval(§§constant(5)) + 10);
if(eval(§§constant(5)) > eval(§§constant(25)))
{
set(§§constant(5),eval(§§constant(25)));
}
if(eval(§§constant(5)) > eval(§§constant(25)) - 20)
{
eval(§§constant(50))[§§constant(23)] = false;
}
eval(§§constant(49))[§§constant(23)] = true;
"\x03"();
};
stop();
}
else if(eval("\x01") == 953)
{
set("\x01",eval("\x01") - 431);
}